
Yacana is the prototype of a2D platform gamededicated to mobile devices.
It was born from the work of a group of students of the master's degree in cinema engineering, for a project of the courseGame Design.



The protagonist of this game is a llama who, in order to be able to save his young shepherd, will have to use his most powerful weapon: spit.
Set in a haunted cave, Yacana will have to take advantage of the presence of magical plants to move from one rock to another; however on his way he will have to face numerous dangers such as the fearsome giant of salt.
The prototype was developed on the Godot Engine. Besides programming, my role was mainly that of visual artist. In addition to the design of all the characters and settings, I designed and developed the entire graphical interface: from the various buttons to the menu items.
