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Yacana is the prototype of a2D platform gamededicated to mobile devices.

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It was born from the work of a group of students of the master's degree in cinema engineering, for a project of the courseGame Design.

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The protagonist of this game is a llama who, in order to be able to save his young shepherd, will have to use his most powerful weapon: spit.

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Set in a haunted cave, Yacana will have to take advantage of the presence of magical plants to move from one rock to another; however on his way he will have to face numerous dangers such as the fearsome giant of salt.

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The prototype was developed on the Godot Engine. Besides programming, my role was mainly that of visual artist. In addition to the design of all the characters and settings, I designed and developed the entire graphical interface: from the various buttons to the menu items.

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